Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, 10 July 2018

How to play Lexicon



Lexicon is a card game that might strike one as a cross between gin rummy and Scrabble in that it proceeds in a similar manner to the former but is concerned with the creation of words, as is the latter. It was first produced (by John Waddington Ltd) in 1933 and is therefore older than Scrabble (which dates from 1938), but it may have influenced the invention of the younger game. Although the firm of Waddingtons is no longer in business, Lexicon is still available from Winning Moves UK.

A Lexicon pack comprises 52 cards of standard playing-card size, but each card displays a letter of the alphabet (apart from the “master card” which acts like a joker or the blank tiles in Scrabble). There is a single card for 15 of the letters, three cards each for 8 of the letters, and four cards each for A, E and I. 

Each letter has a score value, this being 2, 4, 6, 8 or 10, with the master card having a value of 15. Because the idea is to score low rather than high, the letters that occur most frequently in words have a higher score than those that are more difficult to use, which is the opposite of what happens in Scrabble.

The game can be played by two, three or four players (if more want to play, a double pack can be used). Ten cards are dealt to each player, with the rest of the pack being placed face-down with the top card turned over and placed next to the pack. Play then proceeds clockwise, with the first player being the person sitting to the left of the dealer. 

This player has a choice between three courses of action. He or she can make a word (of two or more letters) and place it on the table so that it can be seen by all the other players. Alternatively, he or she can pick up the exposed card and replace it with one from their hand. Or they can take the “blind” card from the top of the turned-over pack and also discard a card from their hand and place it on top of the card that is exposed. If a player chooses this third option, he or she must discard before they pick up the blind card. If, during play, the pack is played out, the exposed cards are shuffled and become the new pack, with one card turned over as the start of a new exposed pile.

The next player, and all subsequent players, has two more choices. The first of these is to play one or more of the cards from their hand to change a word that has already been formed by another player (or, as the play moves back to them, one of their own words). The rule for changing a word is that cards can be added at the beginning or end of a word or inserted between two of the letters. The order of the letters of an existing word must not be changed, but any number of new letters can be added, in any position, as long as a legitimate new word is created.

As an example of how a word might be amended, “are” could become “bare” with a letter added at the beginning, or “area” with a letter added at the end. If letters are inserted it could become “arise”, or if letters are added at the beginning and the end it could change to “caress”. One could add letters at the beginning, middle and end to create “fearless”.

The other choice is to exchange a card for one already played, as long as a new word is thus created. For example, if “larch” is on the table and a player needs an A to create a word of their own, they could get rid of an unwanted U by changing the existing word to “lurch”. A player might be able to get hold of the master card by this means, but they would run the risk of being left with it in their hand if the round ends before they are able to make use of it.

As might be expected, all the words created by players must be standard English words, correctly spelled, as found in a dictionary. Proper names are not acceptable. It is open to players to challenge any word created by another player, either “new” or as the result of subsequent amendment. If a challenge is substantiated after a dictionary check, the offending player must withdraw the word or letters and lose their turn. They are also penalised by ten points. Should the challenge not be allowed, the player who made the challenge suffers a ten point penalty (penalties are added, not subtracted, because the aim is to score low rather than high).

In their turn, a player must perform one, and only one, of the above actions, so a player who picks up a card they want cannot use it until their turn comes round again. They can also only create or modify a single word in each turn. 

Unlike in gin rummy, a player is not required to discard a card every turn, so all the cards in one’s hand can be used to create or change a word. This means that, should they have one card left over after making/changing a word, a player must hold on to that card until their next turn.

In each round of play, the aim is to get rid of all one’s cards as quickly as possible. When this happens, the other players must add the points on the cards still in their hands, and these points are recorded as their score for the round. Clearly, the player who used all their cards will score zero.

Play continues with a new deal, with the dealer being the player who was the first to start play in the previous round. If, after a round of play, the score of one or more players exceeds 100, they are eliminated from the game and the remaining players carry on until only one is left, who is therefore the winner.

For people who enjoy card games, Lexicon offers an extra twist by playing with letters instead of standard playing cards. Every round of play will be different due to the huge variety of words that can be created by the letters of the alphabet, and this offers skilful players many opportunities to apply their ingenuity. Lovers of word games and crosswords will find that this is a card game that can get them hooked and provide many hours of enjoyment.
© John Welford

Wednesday, 21 March 2018

Playing the handshake game



Have you ever played the handshake game?

This is a bit like the “six degrees of separation” notion – that everyone is connected to everyone else in the world because each person is acquainted or connected with a certain number of other people, who in turn have their set of acquaintances, etc, etc, and that by the time you get to the sixth set down the line you have reached just about every human being on the planet.

Well, that’s as maybe, and it must be extremely difficult to prove the point. However, the handshake game is a lot simpler and easier to verify.

The idea is to think of one person with whom you have shaken hands and then make an educated guess as to other people with whom that person will have shaken hands at some time prior to your encounter. You can then say “I shook the hand that shook the hand of …” and the more famous or exalted that person was, the better!

It’s a blatant exercise in one-upmanship and name dropping, but harmless enough!

I offer as my “hand” that of David Owen, who was the UK’s Foreign Secretary from 1977 to 1979, and had been a health minster before then. He was first elected to the House of Commons in 1966, having qualified as a doctor in 1962. As Lord Owen, he is now an active member of the House of Lords.

I met David Owen in September 1977, when he had been Foreign Secretary for about seven months. I was on a short assignment in Moscow at the time, working in the Cultural Section of the British Embassy, and he passed through, shaking lots of hands including mine, when he visited the Embassy during a visit to Moscow to discuss matters with the government of what was then the Soviet Union. As I recall, his handshake was of the limp variety!

The question then arises of whose hands David Owen might have shaken prior to shaking mine? – handshakes that happened afterwards cannot count in this game! He would certainly have shaken the hands of the prime ministers that he served during his time in office, namely Harold Wilson and James Callaghan, and royalty including HM The Queen.

The fascination comes in speculating over which world leaders he might have met, and shaken hands with, during that seven months. Did he meet Leonid Brezhnev while he was in the Soviet Union, or were his contacts limited to officials in the Foreign Affairs Ministry in Moscow? The latter is more likely.

If he did shake hands with world leaders, they could have included US President Jimmy Carter, Israeli Prime Minister Yitshak Rabin or India’s Prime Minister Indira Gandhi. However, there is no way of being sure, and this is – after all – only a game that is not to be taken too seriously!

One might also speculate, given David Owen’s former medical profession and training, that the hand in question might have been in places that it is better not to think about too closely!

I read about the handshake game in the London Times, where an incident was recalled in which three youngish Members of Parliament had wondered about whose hands had shaken those of well-known people that they had met. One put forward a link to Mao Zedong and another was sure that he had shaken a hand that had shaken that of Joseph Stalin. However, the former athlete Sebastian Coe (who was at one time an MP) said that he had once met Jesse Owens, the black athlete who had embarrassed the Nazis at the 1936 Berlin Olympics by winning four gold medals and who was snubbed by Adolf Hitler. A non-handshake with Hitler was reckoned by the other two MPs to win hands down over their own contributions to the game!

(Although, for the sake of accuracy, it should be pointed out that Owens once said that Hitler did shake his hand in a more private environment and that it was his own President – F D Roosevelt – who refused to acknowledge his achievement personally)

© John Welford